Blocktober 2024: Warehouse Warfare
A compact warehouse map built for fast, vertical multiplayer combat.
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Project Overview
For design inspiration I drew extensively from classic multiplayer maps in the Call of Duty franchise, with particular emphasis on the fast-paced layout and verticality of the iconic "Rust" map. By blending tight corridors and open sightlines, this level fosters dynamic engagements across multiple playstyles — catering to both tactical, long-range encounters and high-stakes, close-quarters firefights.
Game Modes
- Free-for-All (up to 8 players)
- Team Deathmatch (5v5)
Layout Design
Verticality
- Multiple levels within the warehouse for varied engagement heights
- Strategic vantage points and long-range sightlines
- Stacked crates and cargo containers for vertical gameplay
- Elevated positions for tactical area control
Area Design
- Open spaces for quick, high-risk manoeuvres and firefights
- Tight corridors and rooms for intense close-quarters combat
- Seamless transitions between different combat zones
Interior Elements
- Strategically placed obstacles (boxes, barrels, shelving units)
- Tactical cover points throughout the map
- Intense firefight zones with multiple approach options
Gameplay Flow
Spawn System
- Multiple spawn zones around the warehouse perimeter
- Anti spawn-camping measures through careful placement
- Cover-protected spawn locations for fair starts
Strategic Elements
- Well-placed choke points for tactical play
- Balanced narrow entryways into high-traffic areas
- Carefully designed warehouse entrance points
- Vertical combat opportunities and dynamic engagement spaces
Design Goals
- Support multiple playstyles
- Enable tactical gameplay
- Create dynamic firefights
- Maintain gameplay flow
- Prevent camping
- Foster competitive play