All work

Blocktober 2024: Warehouse Warfare

A compact warehouse map built for fast, vertical multiplayer combat.

Type Multiplayer map Role Level Designer Year 2024

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Project Overview

For design inspiration I drew extensively from classic multiplayer maps in the Call of Duty franchise, with particular emphasis on the fast-paced layout and verticality of the iconic "Rust" map. By blending tight corridors and open sightlines, this level fosters dynamic engagements across multiple playstyles — catering to both tactical, long-range encounters and high-stakes, close-quarters firefights.

Game Modes

  • Free-for-All (up to 8 players)
  • Team Deathmatch (5v5)

Layout Design

Verticality

  • Multiple levels within the warehouse for varied engagement heights
  • Strategic vantage points and long-range sightlines
  • Stacked crates and cargo containers for vertical gameplay
  • Elevated positions for tactical area control

Area Design

  • Open spaces for quick, high-risk manoeuvres and firefights
  • Tight corridors and rooms for intense close-quarters combat
  • Seamless transitions between different combat zones

Interior Elements

  • Strategically placed obstacles (boxes, barrels, shelving units)
  • Tactical cover points throughout the map
  • Intense firefight zones with multiple approach options

Gameplay Flow

Spawn System

  • Multiple spawn zones around the warehouse perimeter
  • Anti spawn-camping measures through careful placement
  • Cover-protected spawn locations for fair starts

Strategic Elements

  • Well-placed choke points for tactical play
  • Balanced narrow entryways into high-traffic areas
  • Carefully designed warehouse entrance points
  • Vertical combat opportunities and dynamic engagement spaces

Design Goals

  • Support multiple playstyles
  • Enable tactical gameplay
  • Create dynamic firefights
  • Maintain gameplay flow
  • Prevent camping
  • Foster competitive play

Gallery

18 images

Get in touch

Let's build something playable.

Available for studio & freelance level design.