Fortnite: Advancement of the Ancients
A top-down co-op base-defense expansion for Fortnite, built with a 20-person team.
Project Overview
As part of a 20-person team with diverse skill sets and backgrounds, we were tasked with creating a sequel, prequel, or DLC expansion for Fortnite. Our team chose to develop a top-down PvE cooperative base-defense game that incorporated scavenging and crafting mechanics.
As the Level Designer on the team, I was responsible for crafting immersive landscapes and bringing our game world to life. Throughout development I designed and whiteboxed the map, laying the foundation for the gameplay experience. By planning the level layout and player interactions, I aimed to ensure a seamless and engaging environment for our players.
This project provided invaluable hands-on experience in level design, teamwork, and project management. Collaborating with peers — each with their own strengths and perspectives — strengthened my ability to adapt and communicate effectively in a diverse group. I learned to balance creativity with technical constraints, creating an enjoyable experience while considering gameplay mechanics and limitations.
My Role: Level Designer
Map design and whiteboxing
- Created immersive landscapes
- Designed strategic gameplay spaces
- Balanced player interactions
- Implemented base-defense mechanics
Level layout planning
- Strategic resource placement
- Enemy spawn points and paths
- Player navigation routes
- Base-building locations
Development Process
- Initial planning — collaborated with the team, established design goals, defined gameplay mechanics, created level-design documents
- Whiteboxing — basic layout implementation, testing player flow, iterating on feedback, optimising gameplay spaces
- Integration — working with other team members, implementing mechanics, balancing resource distribution, fine-tuning the player experience
Key Learnings
- Team collaboration — working effectively within a diverse group
- Technical constraints — balancing creativity with technical limitations
- Communication — clear documentation and idea presentation
- Iterative design — continuous improvement through feedback