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A first-person shooter prototype exploring how pacing drives player engagement.

Type FPS · pacing study Role Game Designer Year 2024

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Project Overview

For my Master's project I undertook a comprehensive exploration of the impact of pacing on player engagement within level design, with a particular focus on a first-person shooter prototype. The investigation covered a wide array of aspects, including player behaviour, in pursuit of the secrets of effective pacing.

Research Objectives

  1. To analyse and respond to player behaviour through strategically crafted level-design pacing, ensuring a high level of player immersion.
  2. To examine the intricacies of pacing in a single-player first-person shooter level, uncovering the components that keep players invested in the experience.

Methodology

A first-person shooter prototype

A purpose-built FPS prototype with a single-level environment served as the centrepiece of the research. It was developed to industry standards to give players an engaging, memorable experience.

Playtesting and pacing analysis

A diverse pool of players took part in the playtesting phase, engaging with the prototype under controlled conditions. Their interactions were observed and analysed, with a focus on various pacing factors to surface patterns and insights.

Dynamic level-design pattern

The prototype's level design featured:

  • Multiple diverse routes for players to explore
  • Freedom and autonomy in navigation
  • Strategic factors to maintain player interest
  • Time-attack challenges
  • Mission variations based on stealth vs. detection

Gallery

10 images

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Let's build something playable.

Available for studio & freelance level design.