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Tiny World

Play a shrunken scientist defending his lab from a horde of aggressive ants.

Type First-person shooter Role Game Designer Year 2024

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Project Overview

Dr. Hinks, a brilliant and eccentric scientist, built his laboratory house in the middle of the Amazon Rainforest. His goal was to build a shrinking machine to research insects and their nests from within. After many failed attempts the machine unexpectedly works, and he wakes up shrunken down only to discover his house is being invaded by a new species of aggressive ant that attacks on sight.

Armed with his trusty exterminator gun that fires liquid poison in an arcing stream, Dr. Hinks must brave his previously comfortable homestead — now an enormous and hostile environment. His mission is to find the breach where the killer ants are entering and destroy their nest before they destroy him.

This campaign introduces players to the game world, starting in Dr. Hink's laboratory and taking them on a journey through the walls and his garden to the horde's nest. Future campaigns could explore how Dr. Hinks faces the ants in other environments such as cityscapes or factories.

Mission Specification

Setting

  • Location: Amazon Rainforest
  • Environment: House / laboratory hybrid
  • Style: Survive, Locate, Combat

Objectives

  • Find a way out of the house
  • Navigate to the ant nest
  • Survive encounters with aggressive ants

Victory Conditions

  • Win: Successfully find a path to the walls
  • Lose: Death by enemies or falling

Level Design

The level creates a unique hybrid space that serves as both a laboratory and living quarters. Key design elements include:

Atmosphere

  • Messy laboratory environment showing ongoing experiments
  • Mixed lighting with darkness and natural light
  • Windows and doors creating dynamic light patterns
  • A sense of scale that emphasises the player's shrunken state

Area Progression

  1. Starting point — begin on a shrunken chair; orientation to the new scale and basic mechanics
  2. Laboratory floor — first combat phase, enemy introduction, basic combat
  3. Desk area — exploration, path-finding challenges, vertical gameplay
  4. Wall break — hidden passages, new mechanics, environmental storytelling
  5. Bookshelf — advanced combat, vertical scenarios, challenging encounters

Combat Mechanics

The main weapon is an exterminator gun that:

  • Self-charges over time
  • Fires liquid poison
  • Creates arcing projectile streams
  • Requires strategic aiming

Gallery

11 images

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Let's build something playable.

Available for studio & freelance level design.