Level & Games Designer - Limassol, Cyprus
I design the worlds you play in
Designing player-first experiences through purposeful worlds, meaningful choices, and engaging gameplay flow.
Selected work
Tiny World
Play a shrunken scientist defending his lab from a horde of aggressive ants.
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Underhollow
A treasure-hunting dwarf races rising lava through a collapsing cave system.
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Maniac Sting
A third-person bank-vault heist you can play loud or completely silent.
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Next Victim
A first-person shooter prototype exploring how pacing drives player engagement.
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Fortnite: Advancement of the Ancients
A top-down co-op base-defense expansion for Fortnite, built with a 20-person team.
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Blocktober 2024: Warehouse Warfare
A compact warehouse map built for fast, vertical multiplayer combat.
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I shape how players move, fight and explore.
I'm a dedicated Level Designer with a passion for creating immersive and engaging game worlds.
I've crafted compelling levels that enhance player experience and gameplay flow, specialising in Unreal Engine 4–5 — bringing environments to life with a keen eye for detail, pacing and interactivity.
More about me