Level & Games Designer - Limassol, Cyprus
I design the worlds you play in
Designing player-first experiences through purposeful worlds, meaningful choices, and engaging gameplay flow.
Selected work
Tiny World
Play a shrunken scientist defending his lab from a horde of aggressive ants.
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Underhollow
A treasure-hunting dwarf races rising lava through a collapsing cave system.
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Maniac Sting
A third-person bank-vault heist you can play loud or completely silent.
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Next Victim
A first-person shooter prototype exploring how pacing drives player engagement.
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Fortnite: Advancement of the Ancients
A top-down co-op base-defense expansion for Fortnite, built with a 20-person team.
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Blocktober 2024: Warehouse Warfare
A compact warehouse map built for fast, vertical multiplayer combat.
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I shape how players move, fight and explore.
I'm a dedicated Level Designer with a passion for creating immersive and engaging game worlds.
I've crafted compelling levels that enhance player experience and gameplay flow, specialising in Unreal Engine 5, bringing environments to life with detail, pacing and interactivity.
More about me